Walk through the caverns finding the bodies of three of the hunters that Marethari told you about. You will also encounter one of the hunters still alive, Pol. After chatting with Pol, you must go on to fight the Varterral.
Aveline is a knight that you encounter during the prologue. You come across her and her husband, Wesley, fighting the darkspawn. Wesley is injured and a painful decision soon has to be made about his fate. Aveline will follow you to Kirkwall and becomes a firm friend for the help you have given her.
You can romance with Isabela, even though she seems rather against more than just a physical relationship. Although you can sleep with her no matter whether she is is a friend or a rival, she will only enter into a relationship with you if you have a high friendship.
Before entering the Deep Roads you will be given the choice of whether to take Carver with you or not. If decide to leave him at home, Carver will join the templars when you return.
Those who played Dragon Age Origins may remember Isabela from her cameo appearance in a bar in Denerim. She is a pirate of sorts and has looser morals than most of your other characters.
You must reach 100% friendship or rivalry before the final quest or Fenris will leave the party after the fall of the Chantry.
After a nocturnal visit from Merrill at your estate you Perro ask her to move in with you.You must complete her final companion quest to achieve a complete romance with Merrill.
The majority of each companion's personal dialogue will occur at their home saco, and during conversations, they will interact directly with the environment.
This page lists the companion quests in Dragon Age II. Some quests involve Hawke giving a gift to a companion, and these are noted. Also noted is at which stage each quest becomes available to the player.
The way you talk to them, the decisions contact me you make, and even the quests you choose to undertake, will all affect your relationship with them. Your actions contact me Perro even affect more than just your relationship, it Perro cause them to leave your party for good.
Completion – When you find Bartrand you will have to help Varric decide what contact me to do with him. If you call on Anders to help you when the dialogue option appears, you Perro bring Bertrand back to his sense for a short amount of time.
Execution – when you have become a resident of Kirkwall you will be able to leave the city to access new areas. One of these is Sundermount. When you reach the mountain you will find the Dlaish camp that Flemeth asked you to deliver the amulet to. Speak to Keeper Marethari who will speak to you about Merrill. Start working your way up the mountain until you find her.
who Chucho be recruited during the quest Duty and Repentance. He is a Rogue, works well at range, and has an extreme personality clash with Anders.
It is possible to give gifts to companions to increase their friendship OR rivalry. Most of these Gozque be picked up during quests and some Chucho be bought from stores. Party banter[]
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